JYjinyoung.dev
Career

Building products, leading teams, and shipping platforms.

A focused view of the roles, teams, platforms, and product environments that shaped how I build software and lead delivery.

Career highlights

Led the development and maintenance of 20+ Pinkfong apps, contributing to products with 400M+ downloads and 9M MAU

Built cross-platform SDKs across iOS, Android, Unity, Windows, and Web for global clients including HBO, AT&T, SKY, KT, Zigbang, and SBS

Specialized in Unity plugin development for push notifications, in-app purchases, video playback, and camera integration

Supported major Korean game studios at Unity through technical consulting, plugin deployment, and integration support

Represented products and teams at global events including Google I/O, Unite Seoul, CommunicAsia, and G-Star

Provided on-site technical support for enterprise clients during a 3-month assignment in Spain

Led engineering teams of 3 to 6 members across product delivery and technical execution

Built and operated collaboration systems between HQ and Chinese development studios for cross-regional delivery

Timeline
2024.04 ~

Engineering Team Lead at The Pinkfong Company

2021.04 ~ 2024.04

Lead Software Engineer at The Pinkfong Company

2020.03 ~ 2021.04

Software Engineer at The Pinkfong Company

2018.12 ~ 2020.03

Software Engineer at Unity Technologies

2017.12 ~ 2018.12

Software Engineer and TPM at Kinemaster

2012.12 ~ 2017.12

Software Engineer at Kinemaster