Engineering Team Lead at The Pinkfong Company

I turn ideas into real products, and now I'm building with AI for what comes next





This app is the company representative platform app, the number of people participating in the project is 10 or more I was in charge of the technical lead of the game part and I was responsible for managing the games in the app so that they could be included successfully Spent a lot of time researching and developing, The lead role of the game development part and to intergrate iOS native and Android Native Unity games

Participated in Baby Shark Coloring Book project, Implemented some features like Sound manager part to regulate some multiple sound effects and background music volumes with users save values and Implemented SNS share feature, a little bit UGUI development and research to make non game app with Unity

Developing a pinkfong membership client SDK for Unity Platforms using Unity plugin interface and each native sdks (Android, iOS ) pinkfong Membership service enable to provide On/offline service connection and member management and it could provide own digital products and services such as coupon codes and support Multi-platform use of digital products available

Participated Snow AR camera platfrom project and developed Android camera features using unity native plugins

In order to optimize the customer’s app, developed to building a system to test the complexity of each screen (custom unity editor development)

Developed for special Unity SDK for BTS World Game (consortium project), Role: PM and Lead Engineer - Feature development - Product preparation and documentation, supply to customer
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