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using memoryadresses from more than 16gb of memory from unity

Someday CS Team reported the app cranh issue from customer with crash logs using memoryadresses from more than 16gb of memory from unity
after figure out , it is an unity bug like below

https://issuetracker.unity3d.com/issues/android-il2cpp-empty-project-crashes-on-launch-with-using-memoryadresses-from-more-than-16gb-of-memory-messages

Let's use latest lts unity versions, for me I fixed the bug using 2020.3.15f2 version