Someday CS Team reported the app cranh issue from customer with crash logs using memoryadresses from more than 16gb of memory from unity after figure out , it is an unity bug like below

https://issuetracker.unity3d.com/issues/android-il2cpp-empty-project-crashes-on-launch-with-using-memoryadresses-from-more-than-16gb-of-memory-messages

Let’s use latest lts unity versions, for me I fixed the bug using 2020.3.15f2 version